Rendered Using Apophysis


I keep wondering what to do with this space.  This blog as a whole suffers from an extreme lack of posts over the past few years.  More than once, I’ve tried to come up with a reason to do “a post a day”, but really, that’s a lot of work.  And I have a day job.  Well, sorta a day job.  I mostly work overnight, so it’s not exactly a 9 to 5 affair.  But it easily takes up the same amount of time, (more, actually). Also, with a wife and a two year old daughter, and the occasional attempt at maintaining a social life, I just don’t have a lot in the way of spare time or creative energy leftover.

But then there’s fractals.  If you don’t want to bother reading the Wikipedia article, or don’t already know what a fractal is, then the short of it is that fractals are a way of creating nifty pictures with math.

They’re important to modern society in a lot of different ways.  That immersive background in your favourite video game?  Made possible with fractals.  The weirdly shaped antenna inside your cel-phone?  It’s based on a Von Koch Fractal. Computer generated flames for movie FX?  Fractals.  Fluid dynamics research, weather pattern forecasting, studies of complex biomes, ecosystems, plant structures…  Made easier, more understandable, through the use of fractal equations.

More importantly for our purposes, thanks to software like Apophysis, Qosmic, and others, it’s really easy for a complete non-artist like myself to generate interesting graphics.  Mostly I use it as a means of generating images large enough to use as a wallpaper on my high-def monitors (1920 x 1200).  There was a time, not that many years ago, that rendering out a single fractal at that resolution would take a half and hour or more.  I can actually remember in the early nineties friends who were working with fractals would set the image to render, go to bed, and if they were lucky, it might be finished by the time they’d gotten up in the morning.

Now, it takes less than 60 seconds for my machine to render one out.  There will be a time in the not too distant future when your average desktop computer will be able to animate a rolling flame fractal at that kind of resolution in real time (probably about 4 to 6 years from now).

In the meantime, I figure it’s not much for me to sit down on a Saturday, render out a few, and then post them a day at a time over the course of the week.  If I have something to say, then I’ll add that in.  If not, well, at least you’ll get a new wallpaper.

At some point I’ll probably have to organize these into a gallery.  In the meantime, I’ll just post it inline. Feel free to download it and use it as you please.  I couldn’t even be bothered to throw a Creative Commons license on it for the time being.  If you post it on your website, or use a portion of it for web-design, a link back would be nice.

Something to say?

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